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Best PC Racing Game

Best PC Racing Game

When talking about best PC racing game, there’s always a war of words. You don’t even need two people to have a fight, because it’s very hard for one to decide what’s the best PC racing game yet. For example, Burnout Paradise PC is the best one I can think of now, but when looking back, things may change a bit… so let’s take a look at the history of PC gaming for a while, shall we?

Contrary to the popular belief, you don’t need real locations and vehicles to get a good racing game going. In fact, we can see anything from completely Sci-Fi settings to real world places and vehicles, and that includes land, air, and sea vehicles(there are only a few boats racing games I’ve played, but they were awesome!).

One of the big problems nowadays is that arcade-style games are becoming more and more popular, leaving the hardcore racing sims to a few fans. This could be easily explained by the early age most game consumers get a PC, when compared to what happened 15 or 20 years ago.

The history of computer racing starts in 1982, with Namco’s game Pole Position, followed by a bunch of others, but probably the best racing games I’ve played for a while were these: Formula One Grand Prix, Lotus III: The Ultimate Challenge, and the first NASCAR Racing game, developed back in 1994. Jumping from hardcore driving sims to full arcade games, best PC racing game crown jumped from a title to another, and there are dozens of games worth being mentioned here.

In the beginning, I named Burnout Paradise PC as an example, but who can forget the first Need for Speed games, the Colin McRae Rally series, the two Official WTCC games, RACE and RACE 07, or those good old Screamer racing games?

Considering that great racing games like Gran Turismo are staying away from the PC world, some may claim that PC racing games are going down, and some titles released lately may confirm this idea. The good part is that, as far as Microsoft Windows keeps going on, we’ll have a lot of PC racing games around, and some of them show that the way of the future is a realistic handling and damage model with arcade elements and fictional cars(licensing fees, you know…) that don’t fly or float, in most cases.

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